Program Listing for File ballistics.cpp
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/*
* Copyright (c) 2020-2021 Advanced Robotics at the University of Washington <robomstr@uw.edu>
*
* This file is part of Taproot.
*
* Taproot is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Taproot is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Taproot. If not, see <https://www.gnu.org/licenses/>.
*/
#include "ballistics.hpp"
#include "math_user_utils.hpp"
namespace tap::algorithms::ballistics
{
bool computeTravelTime(
const modm::Vector3f &targetPosition,
float bulletVelocity,
float *travelTime,
float *turretPitch,
const float pitchAxisOffset)
{
float horizontalDist = hypot(targetPosition.x, targetPosition.y) + pitchAxisOffset;
float bulletVelocitySquared = powf(bulletVelocity, 2);
float sqrtTerm = powf(bulletVelocitySquared, 2) -
ACCELERATION_GRAVITY * (ACCELERATION_GRAVITY * powf(horizontalDist, 2) +
2 * targetPosition.z * bulletVelocitySquared);
if (sqrtTerm < 0)
{
return false;
}
// Equation obtained from the wikipedia page on projectile motion
*turretPitch =
-atan2(bulletVelocitySquared - sqrt(sqrtTerm), (ACCELERATION_GRAVITY * horizontalDist));
// For vertical aiming, y_f = v_0*t - 0.5*g*t^2 -> t = (v_0 - sqrt((v_0)^2 - 2*g*y_f))/g
// We use the negative root since the collision will happen on the first instance that the
// trajectory reaches y_f
if (compareFloatClose(*turretPitch, 0, 1E-2))
{
float sqrtTerm = powf(bulletVelocity, 2.0f) - 2 * ACCELERATION_GRAVITY * targetPosition.z;
// If there isn't a real-valued root, there is no time where we can reach the target with
// the given assumptions
if (sqrtTerm < 0)
{
return false;
}
*travelTime = (bulletVelocity - sqrt(sqrtTerm)) / ACCELERATION_GRAVITY;
return true;
}
// Equation obtained from the wikipedia page on projectile motion
*travelTime = horizontalDist / (bulletVelocity * cos(*turretPitch));
return !isnan(*turretPitch) && !isnan(*travelTime);
}
bool findTargetProjectileIntersection(
const AbstractKinematicState &targetInitialState,
float bulletVelocity,
uint8_t numIterations,
float *turretPitch,
float *turretYaw,
float *projectedTravelTime,
const float pitchAxisOffset)
{
modm::Vector3f projectedTargetPosition = targetInitialState.projectForward(0);
if (projectedTargetPosition.x == 0 && projectedTargetPosition.y == 0 &&
projectedTargetPosition.z == 0)
{
return false;
}
for (int i = 0; i < numIterations; i++)
{
if (!computeTravelTime(
projectedTargetPosition,
bulletVelocity,
projectedTravelTime,
turretPitch,
pitchAxisOffset))
{
return false;
}
projectedTargetPosition = targetInitialState.projectForward(*projectedTravelTime);
}
*turretYaw = atan2f(projectedTargetPosition.y, projectedTargetPosition.x);
return !isnan(*turretPitch) && !isnan(*turretYaw);
}
} // namespace tap::algorithms::ballistics