Program Listing for File ballistics.hpp
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/*
* Copyright (c) 2020-2021 Advanced Robotics at the University of Washington <robomstr@uw.edu>
*
* This file is part of Taproot.
*
* Taproot is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Taproot is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Taproot. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef TAPROOT_BALLISTICS_HPP_
#define TAPROOT_BALLISTICS_HPP_
#include <cmath>
#include "modm/math/geometry/vector.hpp"
namespace tap::algorithms::ballistics
{
struct AbstractKinematicState
{
virtual modm::Vector3f projectForward(float dt) const = 0;
inline static float quadraticKinematicProjection(float dt, float s, float v, float a)
{
return s + v * dt + 0.5f * a * powf(dt, 2.0f);
}
};
struct SecondOrderKinematicState : public AbstractKinematicState
{
inline SecondOrderKinematicState(
modm::Vector3f position,
modm::Vector3f velocity,
modm::Vector3f acceleration)
: position(position),
velocity(velocity),
acceleration(acceleration)
{
}
modm::Vector3f position; // m
modm::Vector3f velocity; // m/s
modm::Vector3f acceleration; // m/s^2
inline modm::Vector3f projectForward(float dt) const override
{
return modm::Vector3f(
quadraticKinematicProjection(dt, position.x, velocity.x, acceleration.x),
quadraticKinematicProjection(dt, position.y, velocity.y, acceleration.y),
quadraticKinematicProjection(dt, position.z, velocity.z, acceleration.z));
}
};
bool computeTravelTime(
const modm::Vector3f &targetPosition,
float bulletVelocity,
float *travelTime,
float *turretPitch,
const float pitchAxisOffset = 0);
bool findTargetProjectileIntersection(
const AbstractKinematicState &targetInitialState,
float bulletVelocity,
uint8_t numIterations,
float *turretPitch,
float *turretYaw,
float *projectedTravelTime,
const float pitchAxisOffset = 0);
} // namespace tap::algorithms::ballistics
#endif // TAPROOT_BALLISTICS_HPP_